

Possible values are "glsl" (default) for GLSL, "arb" for ARB vertex/fragment programs and "none" to disable shader support. New HKEY_CURRENT_USERSoftwareWineDirect3D registry keys:

The wined3d CPU blitter can handle compressed source resources.More shader reflection APIs are implemented.Limited support for blits across swapchains is implemented.Various lighting calculation fixes and improvements for older DirectDraw applications have been made.The ID3D11Multithread interface is implemented.Since 3D textures can be potentially large, and address space exhaustion is a concern for 32-bit applications, S3TC-compressed 3D textures are uploaded per-slice, instead of in a single upload. Uploads of S3TC-compressed 3D textures require less address space.Dirty texture regions are tracked more accurately for Direct3D 8 and 9 texture uploads.There are nevertheless quite a number of them. Since well-behaved applications don't rely on these edge cases, they typically only affect one or two applications each.Blits between formats with and without alpha components.Resources bound through both shader-resource views and render-target or depth-stencil views at the same time.Viewports with a minimum Z larger than or equal to the maximum Z.Creating Direct3D devices on invalid Windows, like the desktop window.Usage of invalid DirectDraw clipper objects.Drawing with mapped textures and buffers.Sampling 2D resources with 3D samplers and vice versa.Out of range reference values for the alpha and stencil tests.The handling of various edge cases is improved. These features were previously already implemented for earlier versions of the Direct3D API.Switching between fullscreen and windowed.The following features are implemented for Direct3D 12 applications: Switching between fullscreen and windowed modes using the standard Alt+Enter combination is implemented for DXGI applications.

This typically allows applications to reduce CPU usage while minimized, and is in some cases required to allow the application window to be restored again.
#Mono for mac path driver#
#Mono for mac path windows#
This makes the prefix look more like a real Windows installation, at the cost of some extra disk space. The actual PE binaries are copied into the Wine prefix instead of the fake DLL files.

This helps various copy protection schemes that check that the on-disk and in-memory contents of system modules are identical.
#Mono for mac path software#
All of the analog sounds and behaviors are realistically reproduced by CMT, KORG’s proprietary electronic Circuit Modeling Technology, and this latest software brings the power and vintage vibes that you want in a plug-in.Version 5.0: Latest Developer build v5.7 PE modules: In addition to the much-requested high-resolution and scalable interface, we have added two new multi-effects. While the Mono/Poly V2 in this KORG Collection has been based on the software-emulated Mono/Poly from 2007, it has been refined for modern production environments. It was famous for having the versatility of sound creation using 4 VCO (Voltage Controlled Oscillators) combined with Polysix, such as oscillator sync and cross-modulation. Although this was a monophonic synthesizer with a thick sound made up of four voices, it had a groundbreaking specification of also being able to be used as a four-voice polyphonic synthesizer, which was extremely valuable as polyphonic synths were then expensive. The analog synthesizer Mono/Poly, which was launched at the same time as the Polysix in 1981, combined Korg’s analog synthesizers made until then into one ground-breaking synthesizer.
